Recently I taught a creative writing lesson to a group of high school students about creating and mapping fictional places. The kids loved it; they came up with some wildly imaginative places (one of them includes a military base with no doors, an inactive volcano, and an entire town fenced in by barbed wire). Then they wrote stories taking place in their towns.
I realized, as I was crafting the lesson, that there are a few different kinds of fictional places. I broke them down like this:
Type 1: Fictional towns, cities, countries, and continents that take place in another world from our own and have no connection to our reality.
Some examples of a type 1 fictional setting include Westeros from Game of Thrones and Middle Earth from Lord of the Rings. Often these kinds of places are used for fantasy novels, although I would also include the setting from Star Wars here. China Miéville also utilizes this kind of fictional setting, and he does a fantastic job of world-building in his vivid, surreal writing: check out Perdido Street Station to see what I’m talking about.
Science fiction and fantasy are notorious for using these kinds of fictional places. Thankfully, many of these books also include maps to situate the reader in the fantastical land, since we have no other reference point aside from the descriptions given by the writer. Here’s a map of J.R.R. Tolkein’s Middle Earth, given so that we can see Frodo’s journey from the Shire to Mordor:
Type 2: Fictional towns, cities, countries, and continents that take place in another world from our own, but which can be accessed through our reality.
In this case, the reader is introduced to the fictional land by way of the real world, usually through some magical or unusual form of transport. For instance, in The Chronicles of Narnia, we start out grounded in the real world; then we go through a wardrobe and arrive in Narnia. This technique works well to introduce readers to these purely fantastical and imaginative landscapes by taking their hands and transporting them away from their solid footing in the real world. Children’s stories often use this type of fictional setting because it is easier to grasp than a type 1, where you are thrust without context into a strange new place.
Here are two examples of type 2 fictional settings from children’s literature. The first is Neverland from Peter Pan:
Likewise, in Alice in Wonderland, we begin in the real world, and then Alice falls through a rabbit hole and winds up in Wonderland:
Type 3: Fictional towns and cities in real states/countries in the real world.
While the other two types of fictional places are largely used for speculative fiction in the science fiction and fantasy genres, this type is used more frequently by writers of all genres. Being in the real world, the cities and towns of a type 3 place must therefore abide by at least some laws of reality. Thus, writers from Stephen King to William Faulkner have all created imaginary towns in the real world.
Some writers even set multiple works in these places, creating a sort of alternate world to our own. Take, for instance, H.P. Lovecraft’s Arkham, a sinister little town in Massachusetts:
“What lay behind our joint love of shadows and marvels was, no doubt, the ancient, mouldering, and subtly fearsome town in which we live—witch-cursed, legend-haunted Arkham, whose huddled, sagging gambrel roofs and crumbling Georgian balustrades brood out the centuries beside the darkly muttering Miskatonic.”
—The Thing on the Doorstep
This eerie town, which is home to Miskatonic University (researcher of all things “weird”), appears in many of Lovecraft’s stories, from his Cthulhu mythos to the Dream Cycle. Naturally, Lovecraft needed to know where everything was in the town, if he was to write about it consistently. Maps are useful not only to help the readers, but also to help the writer keep everything straight. It’s pretty obvious that Lovecraft never intended on publishing this scrawled piece of chicken scratch:
I had a blast teaching this lesson because, over the years, I’ve acquired an increasing interest in fictional cartography. Each novel I’ve written takes place in a type 3 fictional setting. Like Lovecraft, I’ve found myself sketching out these places, crafting them for my readers, my characters, and myself. This is why the towns from my two in-progress novels feel much more real to me than my first attempt with Pandora‘s Sickle Falls. Unfortunately, Sickle Falls feels half-complete because I never mapped out the town itself.
Hopefully these novels I’m working on now will be published in the future, and you can see for yourself how real the places feel. Let me transport you to Bryn Du Bluffs, West Virginia, where legends of an evil cemetery on a hill and the ancient Moon-Eyed People spook the superstitious folks in town. Let me take you to Rockhaven, Nebraska, where abandoned farms become the playground of meth-heads and an old crone guards her haunted well.
Let me take you there. These places have become real now. They’re all mapped out… and waiting for you.